Independent game studio Games and 3D characters for Unity
Zeuk Games
We make our own games and the characters that fight in them. Low-poly, rigged and animated, ready to drop into your Unity project.
- Buzzquire
- Hiveguard
- Sir Stinglance
- Leafscout
- Leafstriker
- Leafjuggernaut
- Cyberhero
- Waspy
- C-Hunter
- Goaty
- Hornbreaker
- Krampummel
01 Our game
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No two runs alike
Roguelike progression hands you random, unique skills on every stage, so each build plays differently.
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Chips with special powers
Slot chips into your loadout to unlock abilities that change how you fight.
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Craft your gear
Collect electronic components from fallen enemies and turn them into new equipment.
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Companions that earn their keep
They fight beside you, head out on expeditions and battle in arenas to bring back rewards.
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Reflex mini-games
Train between runs and lock in exclusive upgrades for your character.
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Hardcore mode
For when the normal difficulty stops being scary.
02 Unity Asset Store
Characters built to fight, ready for Unity.
Low-poly, rigged and animated, with the moves a combat game needs: idle, movement, attacks, specials, dodges and hits. Import the pack and get back to building your game.
New to our packs? The Drone Companions Starter Pack is free.
Get it free ↗-
In motion
3D Robots · Evolution pack
New · v1.1Buzzer Drone Evolution Pack
A robotic bee that grows from a tiny scout into a lance-wielding knight. Three fully animated models for RPGs, MOBAs and sci-fi or fantasy games.
- Level 1Buzzquire1,158 verts · 9 anims
- Level 2Hiveguard2,103 verts · 10 anims
- Level 3Sir Stinglance8,616 verts · 9 anims
$4.99Unity Asset Store
Get it on the Asset Store -
In motion
3D Robots · Evolution pack
3 stagesLeaf Drone Evolution Pack
Plant-powered combat drones in three stages: a ranged scout, a melee striker and a juggernaut that does both. Made for strategy and evolution-based games.
- Stage 1Leafscout1,736 verts · 9 anims · ranged
- Stage 2Leafstriker2,603 verts · 9 anims · melee
- Stage 3Leafjuggernaut3,501 verts · 10 anims · hybrid
$4.99Unity Asset Store
Get it on the Asset Store -
3 skins
3D Humanoids · Character
From our gameCyberhero
The lead of Cyberhero Legends, ready for your own project. A fully rigged combat android with three skins. The rig is Humanoid-compatible, so you can bring your own Mecanim animations. No animations included.
- SkinDefault9,954 verts · dynamic hair
- SkinBlack Ops9,954 verts · dynamic hair
- SkinCyber-Cowboy11,986 verts · dynamic hat cord
$4.99Unity Asset Store
Get it on the Asset Store -
In motion
3D Robots · Starter pack
FreeDrone Companions Starter Pack
Two sidekicks to test our work at no cost: Waspy the drone and C-Hunter the cyber seahorse, with particle effects, a toon shader and combat animations.
- DroneWaspy4 anims · walk, attack, hit, death
- SeahorseC-Hunter10 anims · cowboy hat or mohawk
FreeUnity Asset Store
Add it for free -
Work in progress
3D Robots · Evolution pack
In productionGoat Drone Pack
Our next evolution line. It starts as a floating goat head and ends as a horned brawler with fists the size of its torso. Animated and nearly ready to ship.
- Stage 1GoatyFloating scout
- Stage 2HornbreakerFour-legged charger
- Stage 3KrampummelHeavy brawler
SoonUnity Asset Store
Follow the publisher page
Prices in USD as listed on the Unity Asset Store. Sales and regional pricing may differ.
03 Studio
Zeuk Games is a small independent studio with two jobs: making our own games, and making characters other developers can ship.
Cyberhero Legends came first. The characters we make now also go to the Unity Asset Store, built by the same rules we follow in our own game: light enough for mobile, cleanly rigged, and animated for the way combat actually plays.
- characters on the Asset Store
- 9
- packs live, one more in production
- 4
- Cyberhero Legends downloads
- 5K+
- average rating on Google Play
- 4.1
How we build them
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Light on vertices
Between 1,158 and 11,986 vertices per character, made with mobile budgets in mind.
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Rigged and ready
Every character ships rigged. Cyberhero uses a Humanoid rig, so standard Mecanim animations retarget onto him.
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Combat animations
Up to 10 per character: idle, four-way movement, attacks, specials, dodge, block, parry, hit and death, depending on the role.
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Toon shading included
The shader setup comes in the pack, so characters look right the first time you drop them into a scene.
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Secondary motion
Dynamic bone scripts move hair, cords and leaves for you, with no extra keyframes.
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Ally or enemy
Evolution packs include friendly and hostile textures for the core and eyes. One model, two sides.
Clean, optimized models with smooth animations. Perfect for sci-fi games or mobiles, awesome free asset.
04 Contact
Write
to us.
A question about a pack, a bug in Cyberhero Legends, or a project you want to talk through. Send a message here or email us directly.